![]() ![]() So, for example, we have to have different versions of the map in areas, and the world is huge, so the challenge is even bigger.” These changes based on player-choice will also be reflected in navigation and AI. In the NVIDIA interview, Rohleder explained, “every choice you make may impact the world. The Slums Old Town The Countryside facebook twitter Created by lordfiSh (orginal Code from / untamed0) For the full list of Javascript libraries used, click here. Yes, it’s four times bigger than its predecessor, but the real difference is in how players can impact the world with their choices. Interactive map of Villedor for Dying Light 2 with locations, and descriptions for items, characters, easter eggs and other game content, including Air Drop, Artifact Weapon, Bandit Camp, Facility. By Max Roberts, Jon Ryan, Brendan Graeber, +10.3k more. And, as other Techland developers have revealed in the past, Dying Light 2’s game world can get far more complex. Rohleder made note of this briefly during a recent interview with NVIDIA. According to Chief Technology Officer Pawel Rohleder, the map in the Dying Light sequel is four times bigger than the original’s. Now fans can at least get an approximate idea of how large Dying Light 2’s map will be compared to the franchise’s first entry. Use Caution and obey the spoiler signals' Harran, contains plot and/or ending details of Dying Light and all its related media. Yet, until recently, hardly anything has been said of its size. Harran View source ' WARNING: SPOILER ALERT. Read the description under every point, as they tell you how many secrets there are in a given place and where to look for the Statues. To locate the Statues, it is good to use Survivor Sense, but you can find the secrets even without it. Techland has spoken about Dying Light 2‘s game world plenty of times since the sequel’s E3 2018 reveal. On the map above, you can see the location of Zombie Statues in Slums. ![]()
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